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Use your Witcher senses to follow the trail of footprints. (You can also optionally examine the cart and cloak that are nearby for a bit more information.) Use your Witcher senses to examine the corpses, then read the new bestiary entry to learn about Bruxae (vulnerable to Moon Dust bombs, Vampire Oil, Black Blood, and Yrden) before you head into the cellar. As you approach you can hear a fight, but you'll arrive too late. On your way out of the inn, check the noticeboard to the left to pick up a handful of side-quests - Wine Wars: Belgaard, Knight for Hire, Mutual of Beauclair's Wild Kingdom, and Gwent: To Everything - Turn, Turn, Tournament! - and the contract Big Game Hunter. Once everything has been inspected and you have the clue, head towards the inn for some more dialogue - again your choices have no impact on the outcome. There's some debris on the bottom, but the key item (a monogrammed handkerchief) is just to the left of the shorter posts with the nets still attached. Examining the net on the furthest of the small islands will then prompt you to examine the others for more clues, so jump into the river. When the coast is clear, continue to examine the area with your Witcher senses. Tese are very much like Rotfiends, so watch out when their health is low: when they reach the "ready to blow" stage, hitting them will stun you and they explode, and give off splash damage. After a few yards you'll have your first encounter with Scurvers. Use your Witcher senses to locate the trail of footprints and follow them along the river. Once he's down and the conversation is over, loot the corpse and then follow Milton to the edge of the river. He's vulnerable to Ogroid Oil and Quen, and he's quite slow and lumbering, so as long as you stay out of range while he's swinging his makeshift club, you should be reasonably safe.
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Your peaceful introduction to the area doesn't last long and you'll soon be facing off against the giant Golyat. Once combat is over, you'll find out a little bit more about why you've been summoned, and once you've accepted the contract, the quest will complete and you'll be transported to the new areas of Toussaint. There are quite a lot of them and they'll try and outflank you with crossbows, but they shouldn't provide too much resistance overall. As you approach, a cut-scene will play - your dialogue choices in the ensuing conversation have no impact on the outcome, and you'll eventually find yourself facing off against a group of bandits. Head for the noticeboard in Mulbrydale, read the new note, and then make your way to Stonecutter Settlement. Whichever option you choose, though, your adventure begins in the town of Mulbrydale. Taking the second option puts the game in a post-ending state - no plot quests from the Wild Hunt campaign are available - but it's recommended that you're around level 32-34 to take on these challenges, so if you're using your own Geralt, it's likely you'll be at or near end-game anyway. If you're still playing the main campaign you can simply carry on and play the DLC alongside the plot, or you can start a new game and have it create a suitably equipped Geralt for you.
Witcher 3 main quests how to#
Watch on YouTube How to start the Blood and Wine expansionĪs with the previous DLC, Hearts of Stone, this new expansion can be started in a couple of ways. : Now the plots recombine for the quests Tesham Mutna, Pomp and Strange Circumstance and Be It Ever So Humble, including details of how to beat Dettlaff.: Alternatively, you might play What Lies Unseen next.: The first of the branching quests is the very odd Beyond Hill and Dale.: A walkthrough for the quests Where Children Toil, Toys Waste Away, Wine is Sacred, The Man From Cintra, Capture the Castle and The Night of Long Fangs.: How to complete the quest La Cage au Fou.This page: How to start the expansion and the quests Envoys, Wineboys and The Beast of Toussaint.After these, the plots recombine for your final confrontation with the expansion's ultimate villain.
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There are two rather different quests to follow. Note that at the end of the quest The Night of the Long Fangs, the storyline splits in two directions depending on a decision you make.
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There are tips on where to pick up quests and find Relic armour along the way. It's mostly fairly linear, although of course you can divert off this path to do secondary quests, contracts, Gwent games and the like at will. In this guide, we'll take you through all the quests in the main storyline of The Witcher 3's Blood and Wine DLC expansion.